AI Insights · Timothy · April 2022
Top 5 Low Poly Games Performance in Middle East - Q1 2022
In Q1 2022, the top 5 low poly games in the Middle East showed varying trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these games on a unified platform.
In Q1 2022, the top 5 low poly games in the Middle East exhibited diverse performance metrics across downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends on a unified platform.
Roblox from Roblox Corporation experienced a relatively steady weekly revenue, peaking at $755K in late December and maintaining figures around $620K to $675K throughout the quarter. Weekly downloads saw a decline from 107K at the beginning of January to 78K by the end of March. Active users hovered around 2.5M with minor fluctuations, starting at 2.6M in late December and ending Q1 at approximately 2.5M.
Riding Extreme 3D by playducky.com saw an increase in weekly revenue, reaching $407 in the final week of March. Downloads fluctuated, starting at 53K in early January and ending at 32K by late March. The game’s active users peaked at 118K in mid-January but gradually decreased to around 78K by the end of the quarter.
Idle Lumber Empire from AppQuantum had a varied revenue trend, peaking at $9.3K in late January and dropping to $4.3K by the end of March. Downloads saw a significant spike, reaching 53.6K in late February, before stabilizing around 20K in March. Active users followed a similar pattern, peaking at 68.6K in late February and then decreasing to approximately 35.9K by quarter-end.
Stick vs Craftman by XGame Global, which launched in January, showed a modest revenue increase, ending March with $29. Weekly downloads peaked at 33K in late January but declined to 14K by the end of March. Active users also saw growth, reaching a peak of 37.3K in mid-March before decreasing to 27.3K by the end of the quarter.
Move House 3D from VOODOO, despite its late 2021 release, exhibited a decline in both downloads and active users. Downloads peaked at 52K in mid-January but dropped to below 1K by late March. Active users followed a similar trend, starting at 80.5K in late January and decreasing to 21.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.